Прочел тему, вопрос так и открыт - SDK для Махины, Аркады, либо Следжхаммера будет?
В принципе - игры на одном и том же движке. Но тот же Следжхаммер - динамичнее и шейдеры круто сделаны. Но хочется модифицировать именно меридиан в силу того, что в этой версии игры - есть много клевых вещей - светлая погода, машинки классные. Пушки и модификаторы - атас. Сюжет слабый - а редактора для того чтобы что нить глобальное сделать нет.
Если без сдк - расскажите - как я могу нарисовать свой ланшафт уровня? Чтобы я мог потом загрузить в игру его и норм поездить. Пробовал подменой ландшафта от маппера для первой части - результат - вот лог загрузки уровня.
Уровень загружается, кататься можно, все ок, все работает, но он БЕЗ ресурсов загружается минут 5, на достаточно мощной машине, т.к проверяет отсутствующие связи, которые на мой взгляд в ландшафт вносит маппер, т.к чисто без файлов
I SplashWnd.cpp[0251]30/07 07:32:57 Start splashing 11
I TruxxUiManager.cpp[1457]30/07 07:32:57 Game mode changed. Old mode = 1, new mode = 0
I GameUiManager.cpp[0407]30/07 07:32:57 Interface: is clearing...
I GameUiManager.cpp[0497]30/07 07:32:57 Interface: is cleared successfully
I vb_man.cpp[0091]30/07 07:32:57 VB released: id = -1, desc = Vb name: 'Grass', VB address: 0x50de3a00, VB pointer: 0x00000000, vertex decl pointer: 0x15bfd660, vertSz: 24, curPos: 0, refs: 0, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 260352, FVF: 0
I vb_man.cpp[0091]30/07 07:32:57 VB released: id = -1, desc = Vb name: 'Shores', VB address: 0x50de39c0, VB pointer: 0x00000000, vertex decl pointer: 0x15bfaf00, vertSz: 24, curPos: 0, refs: 0, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 6864, FVF: 322
I vb_man.cpp[0091]30/07 07:32:57 VB released: id = -1, desc = Vb name: 'Sky', VB address: 0x50de3980, VB pointer: 0x00000000, vertex decl pointer: 0x15bfc9a0, vertSz: 32, curPos: 0, refs: 0, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 12800, FVF: 578
I view32.cpp[1099]30/07 07:32:57 -- Loading Level: data\maps\zer_00.ssl --
I GameLogic.cpp[0712]30/07 07:32:57 New quest manager created
I world.cpp[0133]30/07 07:32:57 ----------------------- World Loading
I vb_man.cpp[0624]30/07 07:32:57 VB added: id = 17, desc = Vb name: 'Sky', VB address: 0x50de3980, VB pointer: 0x49599c60, vertex decl pointer: 0x15bfc9a0, vertSz: 32, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 12800, FVF: 578
F landscape.cpp[1385]30/07 07:32:57 +- Enter function: Landscape::Load()
I landscape.cpp[1564]30/07 07:32:57 | ----------------------- Normal map loaded in: 29
I landscape.cpp[1573]30/07 07:32:57 | ----------------------- Tiles loaded in: 40
I landscape.cpp[1590]30/07 07:32:57 | ----------------------- ShoreLine loaded in: 0
I vb_man.cpp[0624]30/07 07:32:57 | VB added: id = 18, desc = Vb name: 'Grass', VB address: 0x50de39c0, VB pointer: 0x49599d20, vertex decl pointer: 0x15bfd660, vertSz: 24, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 401376, FVF: 0
I vb_man.cpp[0624]30/07 07:32:57 | VB added: id = 19, desc = Vb name: 'Grass', VB address: 0x50de3a00, VB pointer: 0x49599de0, vertex decl pointer: 0x15bfd660, vertSz: 24, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 401376, FVF: 0
I vb_man.cpp[0624]30/07 07:32:57 | VB added: id = 20, desc = Vb name: 'Grass', VB address: 0x50de3a40, VB pointer: 0x49599ea0, vertex decl pointer: 0x15bfd660, vertSz: 24, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 412224, FVF: 0
I vb_man.cpp[0624]30/07 07:32:57 | VB added: id = 21, desc = Vb name: 'Grass', VB address: 0x50de3a80, VB pointer: 0x49599f40, vertex decl pointer: 0x15bfd660, vertSz: 24, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 347136, FVF: 0
I vb_man.cpp[0624]30/07 07:32:57 | VB added: id = 41, desc = Vb name: 'Grass', VB address: 0x50de3f80, VB pointer:
I vb_man.cpp[0624]30/07 07:32:57 | VB added: id = 53, desc = Vb name: 'Grass', VB address: 0x539759b8, VB pointer: 0x4959a8a0, vertex decl pointer: 0x15bfd660, vertSz: 24, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 260352, FVF: 0
///////////
F vb_man.cpp[0624]30/07 07:32:57 +- Exit function: Landscape::Load()
I world.cpp[0170]30/07 07:32:57 ----------------------- Landscape loaded in: 489
/////////////
I vb_man.cpp[0624]30/07 07:33:05 VB added: id = 76, desc = Vb name: 'Pool', VB address: 0x67e2d208, VB pointer: 0x55a5e020, vertex decl pointer: 0x15bfcda0, vertSz: 48, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 3145728, FVF: 0
I vb_man.cpp[0624]30/07 07:33:06 VB added: id = 77, desc = Vb name: 'Pool', VB address: 0x67e2d248, VB pointer: 0x55a5e0e0, vertex decl pointer: 0x15bfcda0, vertSz: 48, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 3145728, FVF: 0
I vb_man.cpp[0624]30/07 07:33:07 VB added: id = 78, desc = Vb name: 'Pool', VB address: 0x67e2d288, VB pointer: 0x55a5e180, vertex decl pointer: 0x15bfcda0, vertSz: 48, curPos: 0, refs: 1, locked: 0, lockedAtPresent: -1 VB desc: Format: 100, Type: 6, Usage: 8, Pool: 1, Size: 3145728, FVF: 0
E serverAnimatedModel.cpp[0664]30/07 07:33:21 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = mask1
E serverAnimatedModel.cpp[0664]30/07 07:33:21 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = mask2
E serverAnimatedModel.cpp[0664]30/07 07:33:21 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = r3_tropictree1
E serverAnimatedModel.cpp[0664]30/07 07:33:21 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = r3_tropictree2
E serverAnimatedModel.cpp[0664]30/07 07:33:21 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = big_brock_wall
E serverAnimatedModel.cpp[0664]30/07 07:33:21 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = dub1_r2
E serverAnimatedModel.cpp[0664]30/07 07:33:21 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = boss_barrel
E serverAnimatedModel.cpp[0664]30/07 07:33:21 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = Kustarnik3.sam
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = BUGcargo
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = cargo
ВЫРЕЗАНО 54000+ символов лога - в сообщение не умещается
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = fence_long_brockcen2
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = wood_fence_broken1
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = wood_fence2_brocken
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = brick_wall1_brocken
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = brick_wall2_brocken
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = sack_wall1_brocken
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = sack_wall2_brocken
E serverAnimatedModel.cpp[0664]30/07 07:33:22 ServerAnimatedModels: cannot read file: file:data\models\AnimModels.xml id = fence_short_brocken
I serverAnimatedModel.cpp[0667]30/07 07:33:22 ### Total time: 24367, GAM time: 22281
I CM3DSoundManager.cpp[0807]30/07 07:33:29 Warning: 3D sound must be mono: 'data\sounds\CinematicSound\UFO01.wav'
I CM3DSoundManager.cpp[0843]30/07 07:33:29 Warning: Invalid frequency: 44100 for sample 'data\sounds\CinematicSound\UFO01.wav'
I CM3DSoundManager.cpp[0807]30/07 07:33:29 Warning: 3D sound must be mono: 'data\sounds\CinematicSound\UFO01.wav'
I CM3DSoundManager.cpp[0843]30/07 07:33:29 Warning: Invalid frequency: 44100 for sample 'data\sounds\CinematicSound\UFO01.wav'
I CM3DSoundManager.cpp[0807]30/07 07:33:29 Warning: 3D sound must be mono: 'data\sounds\CinematicSound\crash.wav'
I CM3DSoundManager.cpp[0807]30/07 07:33:29 Warning: 3D sound must be mono: 'data\sounds\CinematicSound\crash.wav'
E serverSound.cpp[0225]30/07 07:33:29 MusicServer: cannot read file: data\sounds\sounds.xml id = 'S_THUNDER'
E serverSound.cpp[0225]30/07 07:33:29 MusicServer: cannot read file: data\sounds\sounds.xml id = 'S_RAIN'
I world.cpp[0212]30/07 07:33:30 ----------------------- Servers loaded in: 33046
I world.cpp[0351]30/07 07:33:30 LoadWorld begin...
I world.cpp[0369]30/07 07:33:30 %%%% read/parse xml: 0
I world.cpp[0381]30/07 07:33:30 %%%% read from xml: 0
I world.cpp[0477]30/07 07:33:31 %%%% link nodes: 127
I world.cpp[0220]30/07 07:33:31 ----------------------- Nodes loaded in: 131
I world.cpp[0243]30/07 07:33:31 ----------------------- World loaded in: 34133
I world.cpp[0278]30/07 07:33:32 ----------------------- Roadset loaded in: 607
I world.cpp[0286]30/07 07:33:32 ----------------------- Roads loaded in: 167
I view32.cpp[1119]30/07 07:33:32 Load Server begin...
I GameUiManager.cpp[1617]30/07 07:33:32 Interface: loading resources ...
I GameUiManager.cpp[1617]30/07 07:33:34 Interface: loading resources ...
I TruxxUiManager.cpp[1005]30/07 07:33:34 Interface: is loaded successfully
W scriptServer.cpp[0694]30/07 07:33:34 Script side: cound not find global WeaponGroupManager
I guiobjects.lua[0072]30/07 07:33:34 Could not find global WeaponGroupManager!!!
I GameLogic.cpp[0911]30/07 07:33:34 AI: Loading Server...
I GameLogic.cpp[0923]30/07 07:33:34 AI: Loading Relationship
I Relationship.cpp[0134]30/07 07:33:34 File readed
I GameLogic.cpp[0928]30/07 07:33:34 AI: Loading SoilProps
I GameLogic.cpp[0931]30/07 07:33:35 AI: Loading ExternalPaths
I GameLogic.cpp[0936]30/07 07:33:35 AI: Caching bot paths
I GameLogic.cpp[0940]30/07 07:33:35 AI: Loading PlayerPassMap
I GameLogic.cpp[0948]30/07 07:33:35 AI: Loading Quests
I Quest.cpp[0243]30/07 07:33:35 No file: data\maps\zer_00\ReadXmlFile: Cannot open file data\maps\zer_00\
I GameLogic.cpp[0951]30/07 07:33:35 No local quests was found. Using global ones
I GameLogic.cpp[0955]30/07 07:33:35 AI: Loading GameObjects
I GameLogic.cpp[0958]30/07 07:33:35 AI: Initializing VehicleGeneratorInfoCache
I GameLogic.cpp[0966]30/07 07:33:35 AI: Refreshing GameObjects
E Boss04.cpp[0153]30/07 07:33:35 Error: LoadPoint not found! Model = 'boss04chassis', lp = LP_FLYGUN01
E Boss04.cpp[0153]30/07 07:33:35 Error: LoadPoint not found! Model = 'boss04chassis', lp = LP_FLYGUN02
E Boss04.cpp[0153]30/07 07:33:35 Error: LoadPoint not found! Model = 'boss04chassis', lp = LP_FLYGUN03
W SkinColorer.cpp[0104]30/07 07:33:38 Skin Warning: no war mask texture (but trade mask texture present) for model 'data/models/vehicles/bug/cab04.sam'
W SkinColorer.cpp[0104]30/07 07:33:38 Skin Warning: no war mask texture (but trade mask texture present) for model 'data/models/vehicles/bug/cab05.sam'
W SkinColorer.cpp[0104]30/07 07:33:38 Skin Warning: no war mask texture (but trade mask texture present) for model 'data/models/vehicles/belaz/cab01.sam'
W SkinColorer.cpp[0104]30/07 07:33:38 Skin Warning: no war mask texture (but trade mask texture present) for model 'data/models/vehicles/belaz/cab01.sam'
W SkinColorer.cpp[0104]30/07 07:33:38 Skin Warning: no war mask texture (but trade mask texture present) for model 'data/models/vehicles/belaz/cab01.sam'
W SkinColorer.cpp[0104]30/07 07:33:38 Skin Warning: no war mask texture (but trade mask texture present) for model 'data/models/vehicles/belaz/cab01.sam'
W SkinColorer.cpp[0104]30/07 07:33:38 Skin Warning: no war mask texture (but trade mask texture present) for model 'data/models/vehicles/belaz/cab01.sam'