Targem Games turns 18!

Just imagine. It feels like we were developing “Battle Mages” yesterday. Releasing Ex Machina and read the reviews of players who called the game legendary. Then released the hardcore racing game “Armageddon Riders” without a publisher (and that was cool).

It was as if they had just received awards for the best console game (hello, “The Swarm”), the best graphics in MMO for Star Conflict and the most innovative online project in 2015. It's as if like we introduced Crossout to the public at E3, in Los Angeles (or Gamescom in Cologne), and talked about BlazeRush yesterday. Which we then ported to almost all existing gaming platforms: from Oculus Go to Nintendo Switch.

We have come a long way, and we are happy to have shared it with players like you. Thank you!